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101. Sacrilege setup (Quantum Rise) - in Ships and Modules [original thread]
I use this fit since long time and work nice (low secure system) : 5x HAM II, 1x small neutra 1x 10mn mwd II, 1x med cap inj, 1x web, 1x disruptor II 2x mar II, 1x AN eanm, 1x thermic hardener II, 1x bcs II 2x rigs nano pump 3x warrior II
- by Yoko Lee - at 2008.11.18 19:08:00
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102. The Return of The PvP Harpy - in Ships and Modules [original thread]
I use this fit : 4x ion blaster II, 1x rocket launcher II (em/explo rocket) 1x 1mn mwd II (2200 m/sec for safe), 1x med shield ext II, 1x web x5, 1x scrambler II 1x mfs II, 1x micro aux. 2x rigs em resistance.
- by Yoko Lee - at 2008.11.17 23:54:00
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103. The Sentinel (Quantum Rise) - in Ships and Modules [original thread]
Originally by: Kazuo Ishiguro You're going to need to venture within scram range, so an afterburner would probably be a better idea. It's not as if you're going to be able to catch any really fast ships anyway. mwd to stay at the range...
- by Yoko Lee - at 2008.11.17 19:22:00
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104. Has anyone found a use for Black Ops yet? - in Ships and Modules [original thread]
I have a redeemer and use it for war empire, Black Ops need a real boost.
- by Yoko Lee - at 2008.11.17 12:30:00
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105. Post-QR Pilgrim fit - in Ships and Modules [original thread]
I use this fit actually : 2x med unstable neutra, 1x small neutra II, 1x cov ops cloack II 1x med cap inj, 2x TD balmer (script range), 1x web, 1x Dark Blood scrambler 1x mar II, 2x AN eanm, 1x DC II, 1x 1600 mm rt 2x rigs trimark (15k armor wit...
- by Yoko Lee - at 2008.11.16 01:40:00
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106. Nerf Falcons - in Ships and Modules [original thread]
CCP need to creat news rigs : rigs 35% (or more) boost eccm strengh. easy to gallente to put some eccm (middle slot), difficult for amarr or caldari (1 eccm not enough)
- by Yoko Lee - at 2008.11.15 16:33:00
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107. Boost AF - in Ships and Modules [original thread]
Honestly, i dont want a I win Button ship, more velocity? tss AS = fregate, just fregate, if you re some problem with Warrior II, kill them?...
- by Yoko Lee - at 2008.11.15 13:26:00
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108. Boost AF - in Ships and Modules [original thread]
AS are nice like this, dont need more...
- by Yoko Lee - at 2008.11.15 01:28:00
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109. QR - Pilgrim & Curse - What is your thoughts? - in Ships and Modules [original thread]
My actual pilgrim setup : 2x med unstable neutra, 1x small neutra II, 1x cov ops cloack II 1x med cap inj, 2x TD balmer (range script), 1x web, 1x dark blood scrambler 1x mar II, 2x AN eanm, 1x dc II, 1x 1600mm rt 2x trimark (15k armor) 5x med ...
- by Yoko Lee - at 2008.11.14 22:16:00
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110. New nighthawk pilot looking for good setup level 4s? - in Ships and Modules [original thread]
My actual fit, work pretty nice : 6x HML II, 1x tractor beam 1x small pithii B shield booster, 1x CN shield amplifier, 2x hardeners, 1x invul II 2x pds II, 3x bcs II 2x rigs em 5x hornet II
- by Yoko Lee - at 2008.11.13 14:13:00
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111. Redeemer setup - in Ships and Modules [original thread]
No boost for Black ops...so much to do but no change
- by Yoko Lee - at 2008.11.12 20:52:00
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112. New Curse fitting - in Ships and Modules [original thread]
My new setup : 2x med unstable neutra, 3x HAM II 1x 10mn ab II, 2x lse II, 2x TD balmer, 1x ss disruptor 3x pds II, 1x dc II 2x rigs shield extender 5x Valkyrie II 5x Vespa II 5x warrior II 5x hornet ecm
- by Yoko Lee - at 2008.11.12 12:24:00
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113. Sensor boosters and ship scan resolution need to be buffed. - in Ships and Modules [original thread]
Just Black ops need to have better scan resolution, just 190 scan reso with sensor booster II, (redeemer) not enough .....
- by Yoko Lee - at 2008.11.11 01:46:00
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114. Amarr lasers overpowered/fotm now? - in Ships and Modules [original thread]
some neutra and amarr ship die
- by Yoko Lee - at 2008.11.11 01:07:00
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115. give the crow a 4th launcher? - in Ships and Modules [original thread]
i use crow, i dont need 4th launcher, inty re not a damage dealer ! your role just tackle.
- by Yoko Lee - at 2008.11.11 00:45:00
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116. Nerf Falcons - in Ships and Modules [original thread]
Originally by: chrisss0r Originally by: Doddy Originally by: Sidewayzracer Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jam...
- by Yoko Lee - at 2008.11.09 01:38:00
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117. Conclusions on Speed nerf setups - in Ships and Modules [original thread]
now stop to hit and run and play like a man
- by Yoko Lee - at 2008.11.08 21:45:00
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118. Black Ops BS - in Ships and Modules [original thread]
When you speak Black ops, too much people think 0.0, but BO not just good for 0.0 (cause is not a 0.0 game pvp) dont forget that ! I use it a lot for war target empire or for gate camp low secure. need more scan resolution for sure juste 190 sec s...
- by Yoko Lee - at 2008.11.08 21:44:00
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119. What race should I choose? - in Ships and Modules [original thread]
Gallente with new patch : Arazu will become a really good ship. All drone boat (domi ishtar myrmi)
- by Yoko Lee - at 2008.11.08 02:18:00
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120. Solution to Falcon "issue" - in Ships and Modules [original thread]
solution for falcon and for ecm drone too (perma jam with med ecm drone , harbi i was)
- by Yoko Lee - at 2008.11.06 00:41:00
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